You want to move lift and drop the two movable stumps on the left side so that they fall on the top of the two middle non-movable stumps, also on the left side. It's near the Clobber Girl! Pull this lever to open a gate, thus creating a shortcut for your partner. On a side note, Bart can do this operation too, but it's better to have Lisa ready - Lisa: jump down in the next area, and you should land just on the next Meditation point on a stump , or right next to it.
Use the Meditation to raise the lid of the machinery in the upper-right corner, so that a grey steam can be released - Bart: ride the steam liberated by Lisa to reach a conveyor belt. A cutscene will play, and you will see a RoboBart! Shoot a few of them as RoboBart! Drop them on the conveyor belt on the right side, and wait until they reach the upper part to blow it up - Bart: the explosion will "create" a jumper near the log barricade. Use it to go past the logs, and use the zip-line on the other side to reach the opposite side of the river.
Here you will notice a lever on the right: pull it to spawn animals and tree logs on the river. It's advisable to destroy the enemies and their spawning cabin now, since you'll have to manoeuvre around this area for quite a while -- there's a RoboBart!
Since the characters controlled by the AI won't come back by their own, go back to the side of the river where the lever was.
Avoid double-jumping, when crossing the river: a single jump is easier to time, and it's enough to reach the next stepping-platform tree log or animal's back - Lisa: she should be on the side of the river where the logs barricade was.
Sometimes especially the second jump forward she may need a double-jump to reach the next platforms. The broken perspective of the camera doesn't help understanding how far you're jumping, but you'll succeed eventually - Lisa: go on the left side to find a high rock where you can climb up to reach a Meditation point. Two enemies will spawn from nowhere on the ground, but you can ignore them since they'll just go after Bart - Lisa: use the Meditation to move around several pipes from which the steam is coming.
There are four pipes you can move: a small curvy pipe, a longer curvy pipe which reveals to be made of another small curvy pipe placed above a straight pipe, and T-shaped pipe.
Place the T-shaped pipe on the left-most of the steams calling "left" the side where the Meditation point is coming from the ground. Then place the small pipe above the T-shaped pipe on the upper-left steam.
Finally place the second small curvy pipe on the upper-right steam, and then the straight pipe on the lower-right steam the one which comes from the ground. You can't really get confused if you check the colors of the pipes and the steam exits, since they will match.
Before reaching the platforms where the lever is, you'll have to hold on the edge of the platform itself, move to the right side while hanging at the edge and then jump up. You can actually glide and land directly on the platform, but anyways - Lisa: once Bart pulls the lever, a small gap in a barrier will be opened and you will clearly see where to jump to reach the Meditation point located nearby the last lever.
Use it to lift the green bushes above the characters trapped on the conveyor belt - Bart: complete this stage by shooting a bullseye the one you can see from the conveyer belt with the slingshot. At this point you have unlocked Marge, the fourth and final character of the game.
Since there's nothing special to do in Springfield, from now on we'll just proceed in the description of the episodes one after another. You could destroy them by yourself, but the mob is much stronger than you in this case, so it's a faster option to use the mob directly. Anyway, the first two floats are just on the way - Marge: past the second float, go left and check a ledge above the "Feeling Unattractive?
In order to reach it, jump above the side of the small staircase on the right of the Chub-Med on that sort of handrail on either sides of the stairs , and then double-jump on the ledge from there - Marge: destroy the third cart, on the other side of the street - Lisa: jump on a couple of wheels which work as a jumping platform here, so you reach a Meditation spot. This can be obtained by jumping in a similar way as you did for the previous Marge's collectible - Marge: cross the cardboard bridge ignore the Malibu collectible that you may see in the middle of the flow of water coming out of another hydrant on the right side of the street below this bridge , then order your followers to destroy the cracked wall on the left - Marge: past the cracked wall you will reach an open area where you can go upwards and downwards.
Go downwards first, into a parking lot area, and use the mob to destroy another cracked wall. Use it to raise the cars blocking the street going upwards, so that the mob can reach you up there. You can also try to crash the cars on the enemies, but it's not necessary; just don't crash them on the mob, since there's no "friendly fire protection" - Marge: reach Lisa up there, and nearby you will find the first billboard to destroy with the usual help of the mob - Lisa: look on the left of the billboard to find a shining edge.
You need to do this part with Maggie, because, when she's about to come out, she will push a red button when you press Y that will remove the electricity from the second billboard - Marge: destroy the second billboard and proceed. You can probably see a Meditation statue ahead of you; ignore it at first. Instead, target the platform past the Meditation statue and press B to send the mob on that platform - Lisa: use the Meditation statue now, and lift a generator somewhere on the left, so that a platform lowers with the mob on it - Lisa: go past the platform where the mob was sent down, and still on the rooftops jump on the shiny edge on the wall.
Since the controls are sloppy, and the jump from the second to the third pipe often fails, it's a good idea to double-jump from the second pipe to reach the collectible it's close enough to do so instead than reaching it from the third pipe - Marge: head immediately on the right side to find the first of the last set of three floats you have to destroy.
Spam the B button after locking on them to order your mob to destroy it. Don't bother healing or protecting them from the massive amount of enemies that will attack you, since you will destroy the last two floats with Marge alone - Lisa: on the right of this billboard there's a small alley with two barrels and a crate.
Use Lisa's sax charged attack to destroy a lot of them at once spin towards them - Marge: look for a police hat somewhere between the large stairs in the middle of the central area, and step on it as Marge. It's the Marge Cop! Use them to reach a Meditation statue which you will use to raise and drop three objects of a particular shape square, triangle and circle. You need to drop them in a part of the central ground which has the same shape as these objects - Marge: if necessary, call up the mob again with B.
Then order them to build a ramp from those blocks you just dropped order this the same way as you would do to destroy these blocks.
A path will be created, and you'll reach the street again - Marge: find a couple of brownish blocks on the left side, and order the mob to build a scaffold from them. These blocks are somewhere below a rooftop where a Meditation statue is - Lisa: reach the Meditation statue thanks to the path created by Marge and the mob.
Before doing so, keep using the Meditation to lift and drop another GTS box on the other water flow blocking your main path. Then go grabbing the fifth Malibu collectible - Marge: go past the hydrant to find, easily in your line of sight, a cracked wall.
There's a power-up for Lisa located just below the Town Hall, but leave it there and fight the police with her sax attack charge B and spin around to take them out, or simply press B for a quick stun-attack and then punch them to death - Lisa: there's also a Meditation statue available on the right of the courthouse's facade reach it after climbing up a pole : this one can be used to lift cars all around the square, to help you out with the clean-up service. It'll take a while, but if you protect them from the police you should have no problems.
Other than the first main wave which, again, you should destroy mainly with Lisa , most of the rest of the police will come from the right of the Town Hall. Other cops will spawn from other sides too, so don't leave the mob dedicated to the statue unprotected for too long and make sure there's always 8 people the max available working on its destruction - Lisa: when it's all done, a crack on the right side of the Town Hall will open.
This will also earn you the Political Scandal Stacy Trophy - Marge: climb up the Town Hall with her as well, and locate another air duct where you will send Maggie.
Keep following the air duct as Maggie, and operate the three vales you will find on the way to finally end this lengthy episode. Fight the Power Finish Mob Rules. Bartman can use a hook on grips to leap across gaps , Super Saxophone! Lisa's standard B attack will cause the enemies to attack each other for a short while , Power Flick!
Boost on the ground, so you acquire the power to use a hook on grips located in specific spots as Bartman. Use it on the hooks hanging from the ceiling to cross the platforms and reach a lever. Pull the lever to open the way for Lisa - Lisa: jump in the giant green tube, which is now open, thus reaching Bart. Then step on the red buttons nearby in couple with Bart to open another green tube, and go through it - Bart: follow the only possible way to a conveyor belt.
Jump on the nearby jumper to continue - Lisa: proceed to find some boxes and another enemy-spawning-door on the left side. Stand in front of it, then jump while standing on the conveyor belt and press Y to use the hook and reach the platform. You can drop them in six possible positions, but the four of them which start one above the other one, all on one of the six possible positions where you can drop them are not enough to do everything at once - Lisa: first of all, place one of them directly near the only moving gear one of the two gears you can't move.
Then place another one on the upper-right of the first one your dropped. At the end of it, don't drop off the zip-line if you don't want to die; when you reach your collectible just turn around and make your way back to the platform - Lisa: now create a connection between the default-moving gears and the other idle gear.
Basically just drop the gears on the left-most side you'll have to remove the gear which activated the other idle gear for Bart to solve the puzzle -- it's really not that hard to figure. Now some pistons will be moving, and you can proceed - Lisa: back on the conveyor belt, follow it to its end and go up the two pistons on the left side to climb up the platform.
Then continue to a couple of red buttons, where in couple with Bart you will open another green pipe leading to the next room - Lisa: follow the conveyor belt of this room to its end the first enemy here is probably best killed by shooting him with Bart , and jump on the rope on the right.
Here you will find a Meditation statue and a spawning door to destroy do so. There's also a RoboBart! As for the Meditation, you want to dismantle a couple of large pipes so that the blood level of the upper containers lowers, thus revealing the next two objects , so you can recover a couple of platforms from the blood containers and drop them where a bridge is broken. Do so in two spots to complete the bridge - Bart: get the RoboBart!
Follow the path to their spawning door, and destroy it - Lisa: just nearby the spawning door there is the Lisa's Super Saxophone!
Boost, thanks to which the enemies stunned by the quick B attacks of the sax of Lisa's will attack each other for a short while instead of just being stunned idly.
A pole will also spawn - Bart: climb up the pole, and once you're on the roof drop immediately on the left to reach a conveyer belt. Pull the nearby lever to unlock the path on the conveyor belt - Lisa: keep going on the only possible way, ignoring or destroying the spawning doors and enemies you find. There's a jumping platform to use in order to continue - Lisa: as soon as you land after using the jumper, jump up on your right, on a very large grey pipe with dark-grey screws.
You will land on an upper platform from where you can shoot at a character near a large bullseye. Do so to clear the path on the lower level - Bart: jump back down and reach another green pipe, now available thanks to the cleared way - Lisa: in the new room, proceed as it comes natural.
When you jump on some pink "things" floating in the green puddles, keep in mind that they will sink after a few seconds: be quick when hopping to the next ones.
There will be a fork as soon as you jump on them: you can either proceed up a pole or continue on some more pink "things". Drop down to the other side of the bridge.
Ignore the enemies, and sprint up a ladder on the right instead: you will find a Meditation statue up a turret. For now, just stand there, near the Meditation spot, so Lisa doesn't move when you switch to Bart - Bart: the AI should be about on the bridge if you were quick enough.
Go to the point where you're about to jump down a high platform to reach the other side of the river don't jump , and look on your left to find a grip there should be an enemy attacking you from there too.
This location here can also be reached if, once you cross the bridge, you climb a wall on the left side. That wall has electricity which turns on and off periodically, so be careful if you take that other route which is probably the "original" one - Either way, proceed past the EA hammers the same ones that killed this game's multiplayer services? Now switch to Lisa - Lisa: interact with the Meditation statue to start solving a puzzle.
The thing here works like this: if you put a small platform on one of the four turrets in the large room, they will move towards one point; if you remove their platform, they will move somewhere else. When a platform is on a turret, a grip will fall from the ceiling in correspondence of it, and Bart can use it to reach the turret with his hook.
Your first task is to move the grey platform located on the ground, and drop it on the turret closest to Lisa - Bart: now the grip above that turret will be close enough. Use your hook to reach it - Lisa: remove the platform from the turret where Bart was earlier, and place it on the middle turret on the right - Bart: reach the new grip - Lisa: remove the platform from the last turret where Bart was, and place it on the upper-right turret - Bart: reach the final turret. From here you can finally double-jump and glide to reach a platform where a lever is.
Pull it to open a glass door on the ground, below which two red buttons are placed. Operate a lever on your left when you land, so that a green pipe opens for Lisa - Lisa: go down the green pipe. When you reach Bart, follow the way on the left to a Meditation statue. Before interacting with it, you will collect her second Boost: Lisa's Power Flick! Test it immediately, and kick an enemy so that he smashes his head against the giant red button above the spawning door. This will cause a final green pipe to appear: take it - Lisa: now you've reached Donkey Kong, the "boss" of this level.
Use it to "kick" Donkey Kong when he enters the range of effect of the Hands of Buddha, and defeat him kick him three times to end this stage. You will probably need to refill your energy after the second kick, since you'll be spending it to kick random spawns of minions too. In that case, a good way to refill it is by getting Lisa's enhancement from one of the central boxes to kill as many minions as possible in a short amount of time.
Power Up! Finish Enter the Cheatrix. At the end of the stage you will also unlock the Helium Homer! Boost for Homer, thanks to which you can use normal version of him near some helium tanks to float a Y button icon will prompt when near them. Your health gauge will be increased too.
There will be three new episodes available. You can complete them in any order you want. We'll describe them in the "official" order of the episodes, that is to say the one Southeast first, then the one Southwest, and then the one East.
Shoot it with the aimed-slingshot, so that a boat falls down on the water it'll be soon used as a jumper - Bart: on the left there's a Meditation statue on the top of a "Tipsy Ball" box. On the left of this new pier you will find another Meditation statue to reach after jumping. Use it to kick the enemies onto three more cardboards. Somewhere near the platform where the enemies are you can find, in the water, a ticket box with another Meditation statue on its top: use it to kick the enemies and cause the fall of the cardboard - Bart: reach the platform past the previous dragon cardboard now.
To do so, double-jump and use the hook towards the large cardboard representing a zombie eating chowder soup the grip is on its right - Bart: after landing, use the nearby zip-line to reach another platform where you can pull a lever to open a large pipe, which will be your destination soon - Bart: ignore the pipe which just opened, and go on the other side instead.
Then jump into the pipe itself - Lisa: in the next area there will be a boss fight. On your way you will see a pink jellyfish-like platform which can be used as a jumper.
Then move towards the head of the whale, and go as close to the edge as possible. Jump across the bone platform and continue to the right to jump onto a red button. Take Bart onto the vent and then pull the lever on the right to open the door for Homer. The game features a two player co-op mode, which has a split screen and allows each player to control one of the two characters featured on that level. Players of The Simpsons Game are able to control four of the five members of the Simpson family, each with their own unique abilities.
Jump to the first, then second planets with Bart, then pull the lever to let a ladder down. Wait for the logs and creatures to populate the area then start hopping your way across. Use Lisa's shadow as a guide for your jumps and you'll get across without a problem.
With both characters on the other side of the river it's nearly time to end this heinous operation once and for all. Use Lisa to activate the nearby Hand of Buddha and lift the pipes on the right side. The one you want to move is the T-pipe with the blue top. Place it on the steam vent farthest to the right.
This will extend the steam updraft so that Bart can use it to get inside the gated area far to the right. Quickly pull the lever and rush Lisa in there to activate the Hand of Buddha. Use it to lift the branch and save the day! Now if they could only remember their heroes' names Start building up your mob by coercing Flanders to join. Once you have him lock onto the nearby float and send him to destroy it.
One down, two to go! Recruit Apu in the alley on your way to the next float. Once you get to the next street you'll be attacked by some GTS fans and find Mrs.
Krabappel to build your mob up to three. Beat up the GTS fans and then destroy that third float to get the next objective. Use that to pick up cars and kill off enemies until the cars are all removed. At this point you should keep in mind that your mob will get smaller if any of them are beaten up. Stay nearby to revive them. Beat up all the cops then send the mob to destroy those two GTS floats at the other end of the parking lot. Use Lisa's Hand of Buddha to lift the two destroyed floats and use them to create a bridge across the gap in the path.
Get rid of those pesky law enforcement officers pffft, the law then have two of Marge's mob members attack the crack in the wall. This will take you into the parking garage area. Here you'll find Mr. Smithers to bring your mob total up to four members. Get rid of the cops then take Lisa up to the top level using that tire trampoline.
Lift the cars so that the mob can join Lisa up on the top level, then direct them to destroy the first billboard. And now to the roofs we go Approach the second billboard don't touch it! Now turn left to find a small vent hole.
Press A in front of it to send Maggie inside. You'll control Maggie from a first person view and all you can really do is move forward, backward, and turn from side to side. Take Maggie to the end of the vent and press the button to shut down the electricity protecting the billboard. Now you're clear to show that flat advertisement who's boss! Get your mob to the elevator and direct them all to stand on it. Then, use Lisa and her handy Hand of Buddha to lift the power generator and lower the elevator to the ground floor.
From here it's as simple as destroying the three floats one at a time or by splitting your mob into three groups. Get Lisa to the Hand of Buddha on the roof of a building on the left side then use it to lift the three construction sets and place them into their appropriate spots. Now switch back to Marge and do something constructive for once by directing the mob to build the three sets into a ramp.
The next area will yield one mob member and a couple of annoying hydrants. Have the mob build up the pile of wood below the Hand of Buddha port then use Lisa to lift one of the black crates and block the hydrant next to the port. This will open the path to a small alley behind the Springfield Police Station.
Be a pal and spring Snake from the jail cell by sending the mob to the crack in the wall. Recruit Snake to add another mob member to your bloodthirsty numbers. This part can get a little nuts, but you should be okay if you just focus on running around and collecting as many mob members as possible. As you're running the mob will split off and start taking out the cops on their own which leaves you with plenty of breathing room.
Once you've gathered up all of the mob you'll have a cool eight mob members on your side! Finish off the cops then set them all loose on the statue. You'll have more cops appear so make sure to keep your thumb on the megaphone at all times. Once the statue has been destroyed it'll be time for the End Game. Get to the roof of Town Hall and place Maggie inside the vent. Make your way past the turns and steam to get to the first cutscene. After watching Quimby accept a "charitable donation," turn that first steam wheel.
Turn right to find another steam wheel straight ahead. Make another left and follow the path to the end where you'll find the third and final steam wheel. Give 'er a turn to bring on the heat and end the mob madness Run forward as Bart and pick up the Bartman Grapple cheat upgrade. This gives Bartman the ability to grapple onto specific hook points and pull himself in that direction. Use the grapple to get across the three hook points ahead and onto the platform with the large green pipe at the end.
Pull the lever to open the pipe at Lisa's end of the area and switch to her to jump inside the pipe. Use both characters to stand on the red pressure pads and enter the next area. This next area seems to be a manufacturing line for crates, barrels, and health packs oh yea, keepin' it ol school. Run forward as Bart and grapple to the platform with the lever on it. Give 'er a pull to shut down the first machine. Here you'll be attacked by football players, but before you defeat them make sure you push the button next to the door that they spawn from to prevent them from continually spawning.
Hop on the trampoline as Bart and pull the next lever to shut down the second machine. Continue along and destroy the next few football players until the conveyor line is clear. Now use Bart and grapple up to the coin machine on the right side of the room. Pull the lever to activate the coin platform and give Lisa access to the coin machine as well. Use the Hand of Buddha to lift the stacked blue gears and place them on the pegs sticking up out of the sludge.
Stack them along the right so that you can get the rotations from the engine gear at the bottom to the other engine gear at the top. Jump down as Bart and get up to the green pipe to continue. Get Bart and Lisa across the ledge and onto the next set of pressure pads to open the pipe and proceed to the next room.
Hey hey, it's the blood room! So this is where the gory magic comes from Progress along and destroy any street fighters that get in your way. Bart's slingshot is good for keeping them stunned. Get Lisa to the Hand of Buddha on the machine next to the conveyor. Use her to lift the broken walkway and place it back on the path. Once that's done cross the bridge to the other side.
Climb the pole and fight off the enemies until you get to a lever. Pull it to shut down the next machine and continue along. Hop up to the next level and pull the lever to shut off the sword machine, which will clear the way to the exit pipe.
Jump on the trampoline as Bart and shoot the blue hedgehog operating the conveyor belt. This will cut off the stream of sludge blocking your way across the bridge. Get to the next pipe to continue.
Climb up and then shimmy across the ledge to the trampoline, which should get you up to the top of the contraption. Run across the bridge. Hop down to face an army of street fighters and football players. Focus on destroying the spawners before you spend time beating up enemies. When the enemies are all cleared out you're free to move Bart onto trampolines on the left. Jump on the red ones to get to the top.
Clear out the enemies then get across the conveyor belt. Pull the lever to lower a platform for Lisa. Back on the ground, get Lisa onto the trampoline near the Hand of Buddha. Lift the first pipe from the right and place it between pink and orange. Place the second pipe between orange and yellow. Then place the final pipe between yellow and green. Back to Bart and his super amazing Bartman Grapple, but this time you're headed for the top of the pink pipe. Get onto it and then follow the pipe madness to the final platform.
Jump into the exit pipe. Hop onto the trampoline and zip across to the rim of the large sludge tank. Pull that lever so Lisa can join Bart on this side of the dizzying fall. Get her to the Hand of Buddha to get a new upgrade and a puzzle as well.
Pull the sink stopper from the sludge to drain the sludge and reveal the pipe to finally get the darned Stubborn Ape. Start by defeating all of the football players and street fighters that appear from the doors beneath the platform. Try not to waste any of the power meter attacks as the enemies start to stream out after you hit the ape, but if you should happen to need it you can always hop off the Hand and collect some power-ups from the enemies.
Continue defeating waves of enemies and hitting Stubborn Ape until he is sent past the barrels and into the vat of sludge. You'll start at one end of the pier whereas your goal is all the way at the other end. Attack the dolphin horde head-on. Once the path is clear you're free to continue.
Enter the boathouse and slide down the rope on the right side to find dingy. On the far end of these sections of the pier you'll see a red target just ripe for the shooting, so take a shot as Bart to bring down the other dingy. Jump across to continue onto the main part of the pier. Hop on the Hand of Buddha and place the rowboats on the pylons nearby to create a bridge to the button. Hit the button to open the gate. Continue forward through the dolphin horde until you reach the spinning octopus.
Defeat the waves of dolphins as they appear until the scene with the Sea Captain and King Snorky. Run to the rowboats and use them to cross to the fishing boat. Hop into the hatch from there. Use the Hand of Buddha in the middle to place the jellyfish models on the platforms along the right side.
Run down and hit the lever in front of the tank on the right to reveal a platform. Take Lisa and jump on the jellyfish to get to a Hand of Buddha on a high ledge.
Use this Hand of Buddha to move the electric eel from the small tank in the center to the tank underneath King Snorky. Finally, switch to Bart and shoot the target underneath King Snorky to dunk him in the electrified water. It'll be boiled dolphin tonight! This entire level revolves around opening the three hatches along Lard Lad's rather bulbous rear end in order to pull the wiring and defeat him. You'll find that each hatch becomes progressively harder to reach and will require some more precise jumps from the few tall structures in the level.
First things first, let's see who you're fighting other than Lard Lad and his barrage of lasers, stomps, and metallic roars. The miniature Krustys come from the billboard and will merely serve as a nuisance while you run from one area to the next looking for Lard Lad's sweet spot. The Krustys are beaten with a few simple attacks.
The main event, at quite a few tons and what looks to be two or three stories: Lard Lad! Unlike his first appearance in which the citizens of Springfield played the smrt card and killed him by simply turning away their attention, Bart and Homer are going to go mano a mano with the obese steel mascot.
Honestly, you'll really only need Bart to take down lardo. Run around behind Lard Lad and stay far enough away to avoid the stomp attack's area of effect. Once that first hatch is in plain view, give it a tap with the slingshot. That hatch'll fly open like a Hop on and pull the wiring to complete the first objective. Now the second one won't be so easy. Wait for Lard Lad to run off like a scared little girl and make your way to the construction site. Chances are Lard Lad will walk by the site eventually, giving you a good chance at shooting the panel when he's close enough to jump onto.
You can also try to reach him from the roofs of the tall buildings near the pier if he happens to take a stroll down the street in that area. Either way you don't need too much height to reach the second panel. If you managed to open the second hatch then you probably won't have much trouble here. I highly recommend using the really high platform in the construction site or the destroyed building across the street to reach the panel on Lard Lad's head, but you're free to try from lower platforms if you want to be all "challenged" and feel like you've "accomplished" something.
Collect the radioactive ammo and use Bart's slingshot to kill off the horde of approaching aliens as quickly as possible.
Once they're cleared you can proceed to the tractor trailer with the black net on the side. Climb the net as Bart and use the helium tank next to the trailer as Homer. Kill more aliens and continue along to the next helium tank and obstacle. Use Homer's dash as Helium Homer to cross the chasm, then pull the lever to activate an updraft.
This is Bartman's time to shine! Float across then shoot even more of those rambunctious aliens to clear the area. The third Bite Night Wii Moment is on top of the red trailer at the end.
Climb the black net on the other side to reach it. Turn left from there to find yet another chasm, but this time it's up to Helium Homer to get across. Use the helium tank and dash onto the lower ledge on the other side, and from there pull the lever that will release the next steam updraft.
Now Bart can simply glide across to join Homer. Have both of them step on the pressure pads in front of the doors to enter inside and beam up to the spaceship. Pull the lever near the giant probing machine to free everyone's favorite yokel. This task is entirely up to Homer Ball and his powers of All you have to do is Homer Ball dash at the alien spawners lined up around the room.
The aliens will keep spawning until you destroy those spawners, so don't worry about killing individual aliens.
Dash at each of the spawners and collect food by pulling levers attached to food spawners on the ground. Approach the newly emerged button and press it. What's next? A boss fight? A labyrinth of doom and despair? This is what's called a timed mission, folks. Move Bart to the edge closest to Wright and grapple the hook across the gap to get across, then pull the lever to extend a bridge.
Now switch to Homer Ball and use him to break through the door along the walkway. Get down to the next walkway and turn left to find a target for Bart to shoot, and guess which gap you can then cross? Get up the spiral walkway and use Bartman's grapple to get him across, while Homer Ball's dash should get him through the wall of crates. Cross this platform and get onto the next smaller platform to find some trampolines.
Use them to bounce up to another walkway on top. Follow that walkway to the end and then use grapple or a dash yet again to reach a door and two large, red pressure pads. You know what to do, young video game nerd. And after that there's a lever, so yea, you know what to do again. Simple enough, provided you've gathered enough Mobbits. First of all, you don't need to save all three houses. You can get by with just one, so all you have to do is gather all the Mobbits and wait on the center island as Marge.
Once you've set up Marge, it's Homer's turn. There are several spots mainly next to bridges where Homer Ball can dash directly into Selmatty to attack her.
Do this to damage her and then use Marge and the Mobbits to fix the houses she incinerates. Repeat this pattern to make her flee to her lair in the mountains. The chase is on! Run forward to enter a large stone hall and meet many Morcs and Otto Ghosts. The first thing you want to do, as usual, is destroy the spawner from which the Morcs or any enemy appears.
You can use the Mobbits trapped in the crates to easily destroy the spawners. Make sure to collect all Mobbits as you go along or you may find yourself in need of help later in the episode. Those Otto Ghosts blow themselves up when they get near so it's best to avoid them or use Mobbits as shields when you're around them. Get rid of the spawners as quickly as possible. Fight your way through the Morcs and use the Mobbits as well as Homer Ball if you need to until you can get to the elevated area in front of the large wooden door.
Use Marge's megaphone to place two Mobbits on the platform on the right side. Place Homer on the left platform. Then, move Marge onto the right platform to make the left platform rise up to the area above. Kill the Morc. Use the helium and float Homer up to the lever with the arrow on it. Animations are rendered smoothly, character models, assets and the levels are all well put together and detailed. Then with regards to the audio, the voice actors reprise their own roles in this title.
Overall, The Simpsons Game does a brilliant job of providing an interactive Simpsons experience to the fans. The gameplay is fun, the art style is instantly recognisable, the voice acting is authentic and the story is humorous and witty throughout. That being said though, it still does more than enough to warrant a playthrough for any avid Simpsons fan and even for neutrals, we would say give this one a go too.
Browse games Game Portals. The Simpsons Game. Install Game.
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