The owner may not collect the rent if they fail to ask for it before the second player following throws the dice. The "Get Out of Jail Free" card is held until used and then returned to the bottom of the deck. If the player who draws it does not wish to use it, then they may sell it, at any time, to another player at a price agreeable to both.
Your total worth is all your cash on hand, printed prices of mortgaged and unmortgaged properties and cost price of all buildings you own. You must decide which option you will take before you add up your total worth. Your turn ends when you are sent to Jail.
If you are not "sent to jail" but in the ordinary course of play lands on that. You still are able to collect rent on your. A player gets out of Jail by Even though you had thrown doubles,. If you do not throw doubles by your third turn, you must pay the.
You then get out of Jail and immediately move forward the number. Even though you are in Jail, you may buy and sell property, buy and sell. This is just a "free" resting-place. If you buy one house, you may put it on any one of those properties. The next house you buy must be erected on one of the unimproved properties of this or any other complete colour-group you may own.
The price you must pay the Bank for each house is shown on your Title Deed card for the property on which you erect the house. The owner still collects double rent from an opponent who lands on the unimproved properties of there complete colour-group. Following the above rules, you may buy and erect at any time as many houses as your judgement and financial standing will allow.
But you must build evenly, i. You may then begin on the second row of houses, and so on, up to a limit of four houses to a property. For example, you cannot build three Houses on one property if you have only one house on another property of that group. HOTELS When a player has four houses on each property of a complete colour-group, they may buy a hotel from the Bank and erect it on any property of the colour-group.
They return the four houses from that property to the Bank and pay the price for the hotel as shown on the Title Deed card. Only one hotel may be erected on any one property. If there are a limited number of houses and hotels available and two or more players wish to buy more than the Bank has, the houses or hotels must be sold at auction to the highest bidder.
However, no property can be sold to another player if buildings are standing on any properties of that colour-group. Any buildings so located must be sold back to the Bank before the owner can sell any property of that colour-group.
Houses and Hotels may be sold back to the Bank at any time for one-half the price paid for them. All houses on one colour-group may be sold at once, or they may be sold one house at a time one hotel equals five houses , evenly, in reverse of the manner in which they were erected.
Before an improved property can be mortgaged, all the buildings on all the properties of its colour-group must be sold back to the Bank at half price. The mortgage value is printed on each Title Deed card. No rent can be collected on mortgaged properties or utilities, but rent can be collected on unmortgaged properties in the same group. When all the properties of a colour-group are no longer mortgaged, the owner may begin to buy back houses at full price.
The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank. However, the owner may sell this mortgaged property to another player at any agreed price.
If your debt is to. In making this settlement, if you own houses or hotels, you. This cash is given to the creditor. If you have mortgaged. The new owner who does this may then, at their option, pay the principal or hold the property until some later turn, then lift the mortgage. If they hold property in this way until a later turn, they must pay the interest again upon lifting the mortgage.
Should you owe the Bank, instead of another player, more than you can pay because of taxes or penalties even by selling off buildings and mortgaging property, you must turn over all assets to the Bank. In this case, the Bank immediately sells by auction all property so taken, except buildings. A bankrupt player must immediately retire from the game. The last player left in the game wins.
No player may borrow from or lend money to another player. The players must immediately pay the Bank the printed price of each. Play then begins as in the regular game. In this short game, it is necessary to have only three houses instead of four on each lot of a complete colour-group before the player may buy a hotel.
Rent for a hotel remains the same as in the regular game. The turn-in value of a hotel is still one-half the purchase price, which in this game is one house fewer than in the regular game. The first player to go bankrupt retires from play, as in the regular game. However, when the second bankruptcy occurs, the game ends. Play immediately ceases, with the bankrupt player's turning over to there creditor all that they have of value, including buildings and any other properties.
This happens whether the creditor is a rival player or the Bank. After you have completed your play, the turn passes to the left. The tokens remain on the spaces occupied and proceed from that point on the player's next turn.
Two or more tokens may rest on the same space at the same time. Depending on the space your token reaches, you may be entitled to buy real estate or other properties, or be obliged to pay rent, pay taxes, draw a Chance or Community Chest card, Go To Jail, or etc If you throw doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land.
Retaining the dice, throw again and move your token as before. If you throw doubles three times in succession, move your token immediately to the space marked "In Jail". Whenever you land on an unowned property you may buy that property from the Bank at it's printed price. You receive the Title Deed card showing ownership.
Place the title deed card face up in front of you. If you do not wish to buy the property, the Bank sells it at auction to the highest bidder. The high bidder pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option to buy it at the printed price, may bid.
Bidding may start at any time. When you land on a property that is owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card. If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed face down in front of the owner. It is an advantage to hold all the Title Deed cards in a color-group i. This rule applies to unmortgaged properties even if another property in that color-group is mortgaged.
It is even more advantageous to have houses or hotels on properties because rents are much higher than for unimproved properties.
The owner may not collect the rent if they fail to ask for it before the second player following throws the dice. When you land on either of these spaces, take the top card from the deck indicated, follow the instructions and return the card face down to the bottom of the deck. The "Get Out of Jail Free" card is held until used and then returned to the bottom of the deck.
If the player who draws it does not wish to use it, then they may sell it, at any time, to another player at a price agreeable to both. Your total worth is all your cash on hand, printed prices of mortgaged and unmortgaged properties and cost price of all buildings you own.
Your turn ends when you are sent to Jail. If you are not "sent to jail" but in the ordinary course of play lands on that space, you are "Just Visiting", you incur no penalty, and you move ahead in the usual manner on your next turn. Even though you had thrown doubles, you do not take another turn. You then get out of Jail and immediately move forward the number of spaces shown by your throw.
Even though you are in Jail, you may buy and sell property, buy and sell houses and hotels and collect rents. When a player owns all the properties in a color-group they may buy Houses from the Bank and erect them on those properties. If you buy one house, you may put it on any one of those properties. The next house you buy must be erected on one of the unimproved properties of this or any other complete color-group you may own. The price you must pay the Bank for each house is shown on your Title Deed card for the property on which you erect the house.
The owner still collects double rent from an opponent who lands on the unimproved properties of there complete color-group. Following the above rules, you may buy and erect at any time as many houses as your judgment and financial standing will allow. But you must build evenly, i. You may then begin on the second row of houses, and so on, up to a limit of four houses to a property. For example, you cannot build three Houses on one property if you have only one house on another property of that group.
When a player has four houses on each property of a complete color-group, they may buy a hotel from the Bank and erect it on any property of the color-group. They return the four houses from that property to the Bank and pays the price for the hotel as shown on the Title Deed card.
Only one hotel may be erected on any one property. When the Bank has no houses to sell, players wishing to build must wait for some player to return or sell their houses to the Bank before building. If there are a limited number of houses and hotels available and two or more players wish to buy more than the Bank has, the houses or hotels must be sold at auction to the highest bidder. Unimproved properties, railroads, and utilities but not buildings may be sold to any player as a private transaction for any amount the owner can get.
However, no property can be sold to another player if buildings are standing on any properties of that color-group. Any buildings so located must be sold back to the Bank for half the price before the owner can mortgage any property of that color-group. Houses and Hotels may be sold back to the Bank at any time for one-half the price paid for them.
All houses on one color-group may be sold at once, or they may be sold one house at a time one hotel equals five houses , evenly, in reverse of the manner in which they were erected. Unimproved properties can be mortgaged through the Bank at any time.
Before an improved property can be mortgaged, all the buildings on all the properties of its color-group must be sold back to the Bank at half price. The mortgage value is printed on each Title Deed card. No rent can be collected on mortgaged properties or utilities, but rent can be collected on unmortgaged properties in the same group. When all the properties of a color-group are no longer mortgaged, the owner may begin to buy back houses at full price. The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank.
However, the owner may sell this mortgaged property to another player at an agreed price.